Preamble for Merciful Gamers

This is a prototype document which I had put together a year or so ago on an old blog. I have been thinking about it recently and wanting to update it some more, so I am posting it here on the new site with the hopes that it can become something more.

The idea is to work towards a set of principles that can be used by game groups to improve fun and rewarding game experiences. Ideally, it could be boiled down to a poster that could go up in places where gamers want to cultivate a positive atmosphere.

The goal is not simply to make things ‘easy’ or purely ‘casual’, but to allow for organic and natural growth to take place: for players to play games they are not keen on in a casual manner, and ones that they are keen on in increasingly more and more complex ways without toxic behaviour poisoning the experience.

Commentary will be placed in italics. Pieces of this commentary could be incorporated into the full manifesto/guide.

Continue reading “Preamble for Merciful Gamers”

Play These Things – Episode 2 – Future Proof

After a bit of a hiatus, we’re back with a new episode! This was recorded several weeks ago, so we cover a lot of ground and run a bit longer this time. Within: lots of Switch Online, more on piracy & game preservation, Linux talk, and the future of tech infrastructure. Please enjoy, comment, and forgive the audio quality!

Annotated Episode Guide

General mentions:

  • Tabletop Gaming Live – Convention at Alexandra Palace in London
  • EVO tournament series
  • “The Smash Brothers” Documentary – Surprisingly interesting character studies, though it is a beastly enterprise. Highly recommended.
  • The Secret Developers: Wii U – The Inside Story – This is the piece Alex was referring to regarding Nintendo’s online infrastructure, which should have been clarified was about the last generation, rather than the Switch. Still extremely enlightening. The operative quote
    • “…we probed a little deeper and asked how certain scenarios might work with the Mii friends and networking, all the time referencing how Xbox Live and PSN achieve the same thing. At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in their development teams used those systems (!) so could we provide more detailed explanations for them? My only thought after this call was that they were struggling – badly – with the networking side as it was far more complicated than they anticipated. They were trying to play catch-up with the rival systems, but without the years of experience to back it up.”
  • A Decade Late and Without Key Features, Nintendo is Finally Online – Yahoo! Finance article which reinforces the above point, but also crucially points out Nintendo’s conscious adoption of P2P connectivity in place of robust server technology. The piece also points out the elephant in the room: that it is the low overhead of employing P2P-based connections that allows for the extremely low price of Switch Online.
  • Interview with Jeremy ‘Jez’ San, of Star Fox fame, on the lost Nintendo VR machine
  • Polybius – The Game that Doesn’t Exist – Documentary on the growth of the legend
  • Polybius: Behind the Urban Legend
  • Not now, Phelps! – Stretching L.A. Noire to its limits in VR. Funny until the edgelord sexism/racism sinks in–worth a watch for the bizarro VR potential regardless.
  • Death of Adventure Games – Infamous and frequently-cited essay on the increasing inscrutability of the adventure game in the wake of its golden years. The game in question is Gabriel Knight 3: Sins of the Fathers.
  • Mission Log – Sometimes equivocating, but interesting project for fans.
  • Women at Warp – Far more interesting project for fans.
  • Ubuntu – The most common distribution of Linux for newer users in this day and age (incidentally run by a large corporate entity founded by a South African billionaire, Canonical). Alex also mentions Fedora, an excellent Linux distribution, but they really meant the paid product Red Hat Enterprise Linux, on which the (free) Fedora is based. Both are run by a large  corporate entity which was recently acquired by IBM.
  • Steam’s September Metrics See An Increase Following The Rollout Of Steam Play – Preliminary report indicating a small (but proportionally significant) increase (.71%) in Linux users on Steam since the launch of Proton
  • Directory of compatible games on Proton – Games that receive overwhelming ‘Platinum’ reports can be safely assumed to work well on most conventional flavors of Linux
  • Lutris – Unmentioned on the cast, but another fascinating, non-proprietary project attempting to streamline gaming on Linux by allowing you to browse and play games from GOG, Steam, and even emulators all in one place. More importantly, it caches a huge library of scripts to individually prepare games running through Wine to work more effectively on your machine. Even as Steam Play/Proton grows, Lutris (and Wine) will still be able to play some games that the former cannot, as some games which are broken on Proton already have functioning (vanilla) Wine scripts. Unfortunately, it is not always as simple as it appears and can often require lots of troubleshooting to work.
  • Low Spec Gamer’s breakdown of gaming on Linux, from native games to Proton – an invaluable video that does a lot to show what the playing field looks like for those of us who do not have very high-end rigs and still want to game on Linux.
  • Steam Play/Proton/Lutris Cheat Sheet – useful mini-guides here.
  • Yet another list – Free linux games, fairly comprehensively written.
  • Libre Game Wiki – As it sounds! An interesting resource.
  • OS Game Clones – Despite the name, this is not only about clones. This is actually a really well-curated list that boils everything down to tags/filters, and you can find the exact kind of game you are looking for with a combination of those tags.
  • Rebel Code – Book on the history of Linux. Possible review forthcoming?
  • Corporate contributions to the Linux kernel – See also here (2014). This is an important balancing point, which deserves more discussion in a future episode: there is a fragile alliance of different entities which allows Linux to exist as a pseudo-public, ‘communal’ effort, not the least of which is many people being paid full-time to help write code for it. As counter-intuitive as it sounds, nowadays, Microsoft themselves are a huge investor in Linux largely due to the profit they garner from their Azure servers; what this means for Linux’s future is anybody’s guess, but the old guard is certainly watching developments carefully.
  • Libre Game Night – A weekly online meet-up dedicated to playing libre games
  • Ultima Online Post-mortem (GDC Talk) – and this expanded write-up
  • The Hacker Crackdown –  Also available digitally here. Written by cyberpunk novelist Bruce Sterling (really), it’s a fascinating look at the early days of networked computing. There’s a lot to unpack here that may warrant a piece in the future.
  • 2600 – Famous (notorious?) hacker publication
  • Electronic Frontier Foundation
  • Dark Pixel Podcast, Ep. 122 – Starting at around 29:30 we have an explanation of the loss of original FF7 and FF8 data. See also this fabulous piece on VG24/7 that explains in a bit more detail, and this thread from Alex Donaldson (editor at VG24/7 and RPG Site). Other games whose source code was lost include Kingdom Hearts and the infamous Panzer Dragoon.
  • How Does a Film Become Lost? – Some very sad statistics.
  • Metafilter thread on the Linux CoC – NB, the woman I was referring to is Coraline Ada Ehmke
  • Halt and Catch Fire – AMC Series on women in early computing
  • Roberta Williams – Creator of many classic adventure games, among them King’s Quest and Phantasmagoria
  • Attack of the killer Jedi! the bizarre story of Turkish Star Wars – Interesting summary of this bizarre B-movie and the efforts made to restore it
    I, Robot and Little Lost Robot
  • ‘Fire Engulfs Brazil National Museum’ – Guardian piece on the recent fire which claimed many irreplaceable historical objects
  • Two separate comment threads (1, 2) on Cole Wehrle’s recent IAMA on reddit explicitly stating his opposition to Phil Eklund’s essay in Pax Pamir (this excerpt includes Wehrle’s essay as well; for Eklund’s, skip to the final page). Here is an amazing essay on Storyboard Gamer which thoroughly rebut’s Eklund’s piece and discusses colonialism in games more broadly.

Board games:
Detective, Sherlock Holmes: Consulting Detective, Robinson Crusoe, First Martians, Choose Your Own Adventure (books), Choose Your Own Adventure (game), Lovecraftesque, Call of Cthulhu // unmentioned part of Tabletop Live haul: Deckscape: The Fall of London, The Lost Expedition: Fountain of Youth (expansion), Captain Sonar, Battleship, Inhuman Conditions, Pax Pamir, Pax Porfiriana, Pax Renaissance

Video games:
Shenmue I & II, Capcom Beat ‘Em Up Bundle, Dragon Ball FighterZ, Guilty Gear series, Naruto: Ultimate Ninja Storm, Marvel vs. Capcom series, Street Fighter series, Super Smash Brothers series, Pro Wrestling (NES), Fire Pro Wrestling series, Broforce, Ultimate Chicken Horse, Chu Chu Rocket, Worms series, Super Mario Maker, Splatoon 2, Minit, Undertale, Keep Talking and Nobody Explodes (VR), Thumper, Rez, Polybius (Jeff Minter page), Job Simulator: the 2050 Archives, L.A. Noire (VR), Crossing Souls, Metal Gear Solid 3: Snake Eater, Bastion, Twinsen’s Odyssey, The Messenger, Ninja Gaiden, Castlevania, Super Castlevania IV, Xenosaga, NieR Automata, Three-Fourths Home, The Wardrobe, Broken Sword 5: The Serpent’s Curse, The Journey Down, Grim Fandango, The Curse of Monkey Island, Detective Gallo, Broken Age, Gabriel Knight 3, Star Trek: Bridge Crew, Star Trek: Judgment Rites, Star Trek: The Next Generation – A Final Unity (both ST adventure games), Star Trek: Elite Force, Star Trek Online, Freeciv, Civilization II, Free Orion, Masters of Orion, Freedoom, Doom, Battle for Wesnoth, Quake III: Arena, 0 AD (triple-A style game mentioned by Alex)

Play These Things Episode 1.5 – A Dreamy Interlude

In which we gush about the Firefly of game systems, its greatest hits and buried classics, and spend some time dispelling the myth that Piracy Killed the Dreamcast ™. Be prepared for some audio glitches & the most overly-detailed annotations yet!

Annotated Episode Guide

General mentions:

  • Shovelware Diggers, a series by the Pixelmusement YT channel which also runs ADG (Ancient Dos Games), very informative and enjoyable
  • Top 25 Dreamcast Games (Den of Geek)
  • Best Undiscovered Dreamcast Games (Racketboy)
  • DreamPi
  • Schthack Phantasy Star Online server
  • Ultima Blue Burst PSO server
  • What we Lose When We Embrace Copyright
    • A fairly conservative, techno-libertarian style piece which nonetheless rebuts many of the standard myths around copyright and specifically hones in on the claim that it protects and encourages creation.
  • The Effect of File Sharing on Record Sales: An Empirical Analysis
    • “Downloads have an effect on sales which is statistically indistinguishable from zero. Moreover, our estimates are of moderate economic significance and are inconsistent with claims that file sharing can explain the decline in music sales during our study period.”
  • Console Wars
    • Kotaku Review of Console Wars – Highlights some of the strengths (over 200 interviews conducted for the book) and weaknesses (some quotes seem made up, possibly fictional). In particular the fawning narrative of brave CEOs and their battle of greatness seems detrimental/unhelpful, and treats the corporation in a classically American way, i.e. defined by and embodied in its leader. Still, there does seem to be a lot to glean from this.
  • Piracy killed the Dreamcast…or did it? – Hands down the best piece on the subject, filled with informative charts and graphs. It demonstrates that, despite the cultural ‘high note’ the system had reached as discussed, Sega was still in the red and facing impossible odds. Some great tidbits:
    • “A system that experienced extreme piracy was the Playstation. It had been around since 1994 when burners were still so unbelievable expensive that producing a coaster was enough to lose the advantage of copying a game and it was still cheaper to buy multi-disc games than to burn them. In 1998 the system was old enough to be left behind in favor of a new console like the Dreamcast, but what happened? Sony experienced record sales. By that time Sony had sold 10 million units in the United States and was still going strong. In 1998 it expected sales to drop, but with the massive spreading of CD burners the easy to mod Playstation became attractive to the ones that didn’t have one so far. So a year later Sony surprised the market with still strong going sales. The games were easy to copy and the console had a lot of them including some highly anticipated game series. This fact alone was reason enough to get a Playstation. The trend went on and despite the PS2 already being on the market, Sony introduced the new and last Playstation model, the PSOne in 2001.”
    • “When the first pirated Dreamcast games turned up….sales went up by 150%“, and again: “The small rise of 150% during the summer can most likely be blamed on piracy, because this event was hyped up all over the internet like never before – and never again.”
  • Decline of the Dreamcast (Wikipedia) – A surprisingly thorough and well-sourced section, that deserves reading in full.
  • Dreamcast: A Forensic Retrospective (Eurogamer)
    • “The prospect of the successor to the world-conquering PlayStation was enough to cut the already wobbly legs off the Dreamcast in Japan, with most gamers opting to wait for the sure-to-be-awesome PS2, with its mysterious “emotion engine” and games that would literally emerge from the screen and fellate you senseless.”
    • “Confidence in any new SEGA console was low, and with the PlayStation brand in the ascendancy such trepidation was enough to ensure that the Dreamcast would always struggle to maintain its early momentum in the face of stiff competition. Even if it had shipped with a champagne fountain and a nozzle that fired a constant stream of chocolate and diamonds into the player’s lap, it seems likely that many potential owners would still have adopted a “wait and see” attitude.”
    • “At least SEGA the console maker went out on a high – in critical terms if not commercial. It was petite, stylish and many of the ideas it pioneered have since become standard features for the current console generation.”
  • Sega Gets Hip to Reality (Newsweek, 01/30/2001) – Contemporary article celebrating Sega’s shift to software that demonstrates mindset of some at the time
    • “But Sega’s decision to quit making consoles, far from being a death, is the first step the company has taken toward life in 10 years. Sega’s brand has always stood for two things. One of them is fumbled consumer hardware. The adjective “ill-fated” describes most of the consumer electronics this company has released, from Genesis hard-disk and processing add-ons to the hand-held Game Gear platform to the disastrous Sega Saturn. Dreamcast is just the latest in a long line of devices that illustrate Sega’s genetic inability to produce successful consumer boxes.”
  • Copyright/Copyleft: Myths about Copyright Law – Using examples specific to the Indian state, the authors go deep to debunk some of the foundational myths of copyright. A particularly interesting section:
    • “Furthermore, piracy often acts in underdeveloped markets as the most efficient manner of creating a market or user base and also to create a lock-in period for the product. Thus Microsoft has consistently refused to enforce its intellectual property rights in markets in developing countries until a market base is created for its products. Piracy works to produce ‘network effects,’ which means that with every added user, whether legal or not, the popularity of a product increases. Network effects are important because, in terms of the total user base, the illegal users of software add value to all the users, legal and illegal, and act as agents in fostering the diffusion of the software by word-of-mouth. In this way, they indirectly generate additional positive effects for the software company.”
  • EGM April 2001 Issue – Note the brief eulogy to the Dreamcast on the lead editorial page.
  • Bleem! (Wikipedia)
  • The history of Bleem! (Eurogamer) –
    • “To the bleem! team, the format for content delivery was of relative unimportance; it was the right to play content as the owner saw fit that they were striving toward.”
    • “If bleem! had survived, emulation and backwards compatibility would be a generation further ahead. It’s here, but it would be more accepted if we had been able to hold out,” he explains. “When you are deposed and you see your testimony later used in defining the DMCA, it probably has some effect. I know my favorite result was meeting [Napster founder] Shawn Fanning years later and talking about what happened with Napster and bleem!. We felt we were part of something defining for a generation of digital citizens.”
  • Brazil’s Video Game Gray Markets – Great mini documentary by Cloth Map
  • SteamOS “Proton” Announcement
  • Why People Pirate Games (Kotaku)
  • Dreamcast Now!
  • Peter Moore Interview (The Guardian) – former head of Sega of America talks about what led to the failure of the Dreamcast as well as coming up with 2k1 franchise.
  • The actual definition of the razor-and-blades model. Woops! This has to do more with selling the device (in this case the console) at a loss and making money mostly off of its supplement (the games/software). It is worth noting however that the metaphor still highlights the related problem of different makes, models, and shapes of devices, and their lack of interchangeability. Smart phone regulation, which happened with companies kicking and screaming, led to near-universal charge ports; universal standards in consoles are harder to come by. Here the ‘razor’ could–and perhaps should–be open platforms capable of playing any kind of game.

Video games:
Chrono Cross, Shenmue I, Shenmue II, Shenmue I & II, Power Stone, Power Stone 2, Capcom vs SNK, Capcom vs. SNK 2, Marvel vs Capcom, Marvel vs Capcom 2, Crazy Taxi, Crazy Taxi 2, Clayfighter 63 1/3, Jet Grind Radio/Jet Set Radio, Jet Set Radio Future, Octopath Traveler, Sonic Adventure, Sonic Adventure 2, Chu Chu Rocket, Legacy of Kain: Soul Reaver, Gone Home, Firewatch, Silver, Seaman, Viva Piñata, Tamagotchi, Illbleed, Virtua Tennis, Virtua Tennis 2, Mars Matrix, Ikaruga, Metropolis Street Racer, Grandia II, House of the Dead 2, Typing of the Dead, Headhunter, Samba de Amigo, Dance Dance Revolution, Gunbird 2, Zero Gunner 2, Rez, Phantasy Star Online, NFL 2k1, NBA 2k1, Final Fantasy VIII, Soul Calibur, Skies of Arcadia, Rayman 2, Napple Tale: Arsia in Daydream, NiGHTS into Dreams…, Alien Front Online, Bomberman Online, Super Bomberman 2, Super Bomberman 5, Maken X, Stupid Invaders, Space Station Silicon ValleyUnreal Tournament, Quake 3, Wetrix, Bust-a-Move 4, Super Puzzle Fighter II Turbo, EGG: Elemental Gimmick Gear, Cannon Spike, Gunbird 2, Gunbarich, Breakout, Arkanoid, Giga Wing, Giga Wing 2, Ecco the Dolphin, Sonic Mania

Music sample:
Dragon Quest VI – Dreamworld
Chu Chu Rocket – Theme

 

Play These Things, Episode 1 – Scratchware

We made it past episode 0, and here we are two weeks later with episode 1! Within: chirping birds, glitchy voice chat, and Very Serious Talk ™. Also, games! And a heavy dose of board games, at that.

Keep your ears peeled for goodies in the next few weeks, and for our next episode at the end of August. Enjoy!

Annotated Episode Guide

General mentions:

Video games:
Yakuza Kiwami, The Lion’s Song, Heavy Rain, Detroit: Become Human, Breath of the Wild, Octopath Traveler, Hollow Knight, Snake Pass, Banjo-Kazooie, Super Mario 64, , Mario Tennis Aces, Daikatana

Board games:
Great Western Trail, Five Tribes, Spirit Island, Freedom: the Underground Railroad, Fog of Love, Cards Against Humanity

Music sample:
Casino (Dragon Quest VI track)
Under the Sea (The Little Mermaid NES track)

Play These Things, Episode 0!

It’s here, it’s here! In all of its crinkly, tap-tappy, “umm-y” glory. This is a trial run for the podcast, and we are so excited! Within, find board games, video games, and at least one doorbell!

Keep your ears peeled for episode 1, just over the horizon…

Annotated Episode Guide

General mentions:

Video games:
Mario Tennis Aces, Yakuza Kiwami, Shenmue, Octopath Traveler, Breath of the Wild, Steamworld Dig, Steamworld Dig 2, Steamworld Heist, Final Fantasy IV (II), Xenoblade Chronicles 2, Godus, Cibele, Three-Fourths Home, Her Story, Oxenfree, The Way, Night in the Woods, Undertale, Celeste, Subsurface Circular, Choice of the Deathless (game Nate referenced that Alex never confirmed), Spider-Man, Grand Theft Auto 3, The Witness, Pitfall, Commander Keen, Final Fantasy VII Remake, Walden – The Game, The Cell Phone Game, Drone Game, Papers, Please, Execution

Board games:
Great Western Trail, Great Zimbabwe, Co-opoly, Rise Up, Space Cats Fight Fascism, Scythe

Music sample:
Casino (Dragon Quest VI track)

In Favor of Idleness

These days I find myself less and less the music connoisseur I once thought myself to be. Rather than an extensive library of curated mp3s, I seem to rotate between a dozen or so songs any given week and often listen to the same ones until they bore me to tears. That’s probably a symptom of a larger shift in my life, but the point is that in times of laziness, I often find myself wistfully returning to the soundtracks of the games that raised me. This is especially true of the violin-rich, classical-lite tunes of Squaresoft’s PSX-era RPGs, which feature frequently on ‘Sleepy Videogame Music’ playlists on YouTube, and rightfully so. I often end up putting on a playlist at work, and occasionally scrolling through the comments when I find the time. I found myself struck by how personal and intimate many of the comments are on these tracks, and in particular on Final Fantasy VIII’s OST, a game known for its broodiness. Below are some thoughts I scrawled on something that work day, some of which I lost and had to be filled in again later.

Continue reading “In Favor of Idleness”

Statement of Purpose

Play This Thing was a website that was like fresh air for people who play games. It was an island of thoughtfulness in a sea of self-serving, aggressively apolitical opinion-making about video games; a refuge for thought experiments about morality and ethics in play; an appreciation of the ugly social and political systems that undergird the game industry–indeed the world itself–and make this strange pastime of ours possible. Its mysterious disappearance and near-erasure from the internet is a loss for all of us and even more so, a loss for posterity.

Self-consciously founded in the wake of the Scratchware Manifesto–which had the gall to conceive of pseudo-revolutionary slogans like ‘Death to EA and Vivendi!’ and ‘Death to the gaming industry! Long live games’–it cultivated a kind of pop-critical scholarship about gaming that hasn’t been replicated very well since. For its part, reading the Scratchware Manifesto today is eerily familiar, even at its most hyperbolic or politically amateur–the telltale signs of a passionate screed grounded in fundamental truths. The gaming industry has never been richer, and it has never been more decadently obsessed with chasing triple-AAA phantoms than it is today–conversely, there has never been as much space for ‘indie’ games, or the one-human labors of love that Scratchware so extolled. That spirit, and the short-lived movement it spurred, remains vital food for thought in a burning world where playable moving images have somehow not ceased to be relevant.

Play These Things is an effort by a completely different group of people, meant to be in homage to Scratchware and the fierce independence of Play This Thing in its heyday. It is an attempt to think through the world-historical moment in which games have emerged as an art form. It is meant to raise the bar of what is accepted as games writing and games criticism. And it is most likely meant to be reviled.

Strap in space cowboys…